Rate of Surplus Value Calculator Version 1.
This is an example of modelling aspects of classical theory as an interactive cgi computer simulation model. I am developing models from different paradigms for use by students and as part of my research. These models will be made available at my website at a later time.
There are a number of problems with this cgi model. This model has a high level of abstraction. Use of realistic numbers at this level of abstraction will generate output that has meaning only in a rough form. Refinement is needed before more reasonable implications can be generated for concrete situations. It is designed as a demonstration of economic modelling with a cgi. There are several other problems and refinements that I will make later.
Length of working day (1 and 12 hours): Intensity of labor relative to the normal working day (a number between 1 and 5):
Productivity of labor in subsistence goods - a measure of use values produced per worker per hour. (50 - 150):
Subsistence bundle of use values - a measure of the use values required per worker per day. (200 - 600):
Note that the total subsistence bundle increases automatically when the length of the working day increases. This is accounted for in the relationships incorporated in the calculator above. However, the productivity of labor should also increase as the degree of labor intensity increases. It should increase as a declining proportion of the increase in the intensity of labor. Labor becomes increasingly exhausted as intensity increases and less productive per unit of labor life force expended. It was noted that fewer hours can sometimes generate greater use value for this reason. It represents diminishing returns with a classical twist. The issue here is, to use the colloquial expression, burn out. This effect has to be incorporated by the user of the model adjusting the ratio of the input of the degree of the intensity of labor to the productivity of labor.
Copyright © 2001 Victor Kasper, Jr. All rights reserved.